Mesh Edit
After mesh, in the
Mesh interface, you can
clip the mesh,
process the mesh,
map the texture and
measure the model.
Interface Overview
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Note
For the introduction to other information in this interface, please see interface overview.
Index |
Function |
Description |
① |
Switch data |
Tap to switch the displayed data of the model to Points or Mesh. |
② |
Project information |
Display the data information (resolution, vertices and triangles) of the current project; for more, see project information. |
③ |
Function buttons |
: Mesh edit. Tap this button and the window of Mesh Processing will appear in the right, where you can use Texture Adjustment: Drag the slider to adjust the brightness, contrast, color temperature and saturation (the default value is 0 and the range is -100 ~ 100); the texture adjustment effect can be previewed in real time, and you can tap Complete to save the settings.
Note- Only models with Texture Mapping enabled support texture adjustment, or it will prompt that "
Cannot adjust, the model doesn't have texture". - When adjusting the texture,
Texture Display is always enabled and can not be disabled. - When you enter this function settings again, the new texture adjustment effects will be layered on top of the effects applied last time.
: Texture mapping.
Note- Only the project with acquired texture supports texture mapping; if the Acquire Texture function is not enabled, it will prompt that "
Non-texture scan, can not generate texture map". - After tapping this button, you will prompted with a second-confirmation window.
: Measure. |
④ |
Share |
Share the mesh model to SHINING 3D Cloud; for more, see save and share. |