Generate Mesh UV¶
Generates UV coordinates for meshes.
Split Charts¶
Splits UV islands into fragments based on triangle size, minimizing stretching and overlaps.
Parameters:
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Max Stretch Weight: Lower values reduce fragment count but may increase UV stretch.
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Max Iterations: Higher iterations improve quality (default = 1).
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Fix Overlaps: Enabled by default; disable to accelerate UV unwrapping.
Defrag Charts¶
Combines UV fragments into larger islands for easier texture editing.
Parameters:
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Total Time Limit: Stops merging if total time exceeds this (default = 0: no limit).
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Step Time Limit: Stops merging if a single step exceeds 30 seconds (default).
Notes¶
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UV Generation Errors:
If UV mapping fails, perform Deep Mesh Cleaning first.