Mesh Cleaner¶
Repairs multiple mesh defects, including:
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Merge Close Vertices
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Repair non-Manifold edges / vertices
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Remove Isolated Pieces
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Remove Self-intersect
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Close Holes
Default Actions¶
Automatically repaire non-manifold edges and non-manifold vertices.
Other options are user-configurable.
Sub-Functions & Workflows¶
Feature | Definition | Repair Method | Pics | Use Cases |
---|---|---|---|---|
Merge Close Vertices | Vertices closer than a defined threshold. | Merge vertices within the merge threshold. | / | Solves UV boundary splits during unwrapping or model merging. |
Repair Non-Manifold Edges | Edges shared by > 2 faces (internal/external face intersections). | Delete smaller faces (default) or split vertices. | ![]() |
Prevents mesh processing errors in downstream workflows. |
Repair Non-Manifold Vertices | Vertices connecting disjointed faces without shared edges. | Split vertices and apply displacement ratios to adjacent geometry. | ![]() |
Eliminates pinch points in mesh topology. |
Remove Isolated Pieces | Isolated small facets unconnected to the main mesh. | Delete facets within a size threshold (default = 0: auto-calculated; > 0: manual). | / | Cleans scan noise or fragmented geometry. |
Remove Self-Intersect | Faces intersecting other faces. | Remesh self-intersecting areas. | ![]() |
Fixes inverted normals and rendering artifacts. |
Close Holes | Open boundaries in the mesh. | Close holes below a maximum diameter using triangulation. | ![]() |
Prepares watertight meshes for 3D printing or simulation. |
Notes¶
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Quality Standards:
Ensure non-manifold edges / vertices = 0 post-cleaning. Other defects (e.g., holes) are acceptable if within tolerance.
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UV Unwrapping Failures:
If UV mapping fails, perform Deep Cleaning (enable all repair options).
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Severe Mesh Issues:
For complex defects (e.g., nested self-intersections), use Geomagic Wrap's Mesh Doctor for advanced repair.