Refine Textures¶
Photoshop & Blender¶
Notes:
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Workflow:
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Save changes in the third-party software to update textures in the main application.
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Prioritize Photoshop for global edits (e.g., highlight suppression) and Blender for localized 3D adjustments.
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UV Edge Consistency:
- After Photoshop edits, use Global Uniform to eliminate UV seam mismatches.
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Performance:
- Avoid complex Blender operations to prevent crashes or lag.
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Artifact Handling:
- For texture occlusions (e.g., overexposed highlights), return to Seam Editor to replace affected regions.