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Refine Textures

Photoshop & Blender

Notes:

  • Workflow:

    • Save changes in the third-party software to update textures in the main application.

    • Prioritize Photoshop for global edits (e.g., highlight suppression) and Blender for localized 3D adjustments.

  • UV Edge Consistency:

    • After Photoshop edits, use Global Uniform to eliminate UV seam mismatches.
  • Performance:

    • Avoid complex Blender operations to prevent crashes or lag.
  • Artifact Handling:

    • For texture occlusions (e.g., overexposed highlights), return to Seam Editor to replace affected regions.