Simplify Mesh¶
Reduces the triangle count of a model to a user-specified number.

Supports two algorithms:
| Name | Description |
|---|---|
| Non-Strict UV Simplification | - Faster processing - Discards existing UV data. |
| Strict UV Simplification | - Slower processing - Preserves UV integrity. |
Notes¶
-
The tool automatically selects the optimal algorithm based on the model’s UV status.
-
Models without UVs cannot use the Strict UV algorithm.