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Scan Texturing (General)

Input:

3D scans (STL / OBJ / OFF...) from any scanner + digital photos (JPG / PNG / TIFF...) from Digital camera/mobile devices

Output:

  • High-Poly Mesh: High-accuracy textured model (original polygon count)

  • Mid-Poly Mesh: Medium-accuracy textured model (300k–1M polygons)

Stage 1: High-Poly & Mid-Poly Mesh Processing

High-Poly Mesh Processing

Import Mesh Data:

Click to import mesh data.

Transform / Clean Mesh:

Translate / Rotate (align coordinates), Reset to Center (0,0,0), and perform Deep Mesh Cleaning.

Mesh Data:

Output High-Poly data (preserves original scan resolution).

Mid-Poly Mesh Processing

Import Mesh Data:

Click to import mesh data.

Transform / Clean Mesh:

Translate / Rotate (align coordinates), Reset to Center (0,0,0), and perform Deep Mesh Cleaning.

Simplify Mesh:

Simplify High-Poly model to 300k–1M polygons.

Clean Mesh & Generate Mesh UV

Output

Output Mid-Poly data (optimized for texturing)


Stage 2: Photogrammetric Camera Solving

Photo Cap

Import photos and perform:

AI Mainbody Detection (generate foreground masks)

Relative Orientation (compute inter-photo positions)

Absolute Orientation (align photos to 3D model without altering model dimensions)

Fine Registration (between sparse / dense point clouds (from relative orientation) and 3D model geometry)


Stage 3: Texturing Mesh

Three Mapping Modes:

Method Description
SeamEditor
  • Auto-detects lens flares/overexposed areas
  • Optimizes texture weighting
  • Visual UV seam editor
Pixel Fusion
  • HDR fusion imaging for multi-angle consistency
  • Automatic color balancing
Manual Mapping
  • Custom camera projection zones
  • Supports reshoot / partial retexturing

Stage 4: Refine Textures

Third-Party software Workflow:

Real-time synchronization with Photoshop / Blender:

  • UV edge color harmonization (eliminate seams)

  • Dynamic texture updates


Stage 5: Transfer UV & Bake Textures

Transfer UV

Transfer Mid-Poly UVs to High-Poly model (avoids re-unwrapping 100 M+ polygons)

Bake Textures

Mid-Poly → High-Poly (diffuse / albedo maps)

High-Poly → Mid-Poly (structural details)