Scan Texturing (General)¶
Input:
3D scans (STL / OBJ / OFF...) from any scanner + digital photos (JPG / PNG / TIFF...) from Digital camera/mobile devices
Output:
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High-Poly Mesh: High-accuracy textured model (original polygon count)
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Mid-Poly Mesh: Medium-accuracy textured model (300k–1M polygons)
Stage 1: High-Poly & Mid-Poly Mesh Processing¶
High-Poly Mesh Processing¶
Import Mesh Data:
Click to import mesh data.
Transform / Clean Mesh:
Translate / Rotate (align coordinates), Reset to Center (0,0,0), and perform Deep Mesh Cleaning.
Mesh Data:
Output High-Poly data (preserves original scan resolution).
Mid-Poly Mesh Processing¶
Import Mesh Data:
Click to import mesh data.
Transform / Clean Mesh:
Translate / Rotate (align coordinates), Reset to Center (0,0,0), and perform Deep Mesh Cleaning.
Simplify Mesh:
Simplify High-Poly model to 300k–1M polygons.
Clean Mesh & Generate Mesh UV
Output
Output Mid-Poly data (optimized for texturing)
Stage 2: Photogrammetric Camera Solving¶
Photo Cap
Import photos and perform:
AI Mainbody Detection (generate foreground masks)
Relative Orientation (compute inter-photo positions)
Absolute Orientation (align photos to 3D model without altering model dimensions)
Fine Registration (between sparse / dense point clouds (from relative orientation) and 3D model geometry)
Stage 3: Texturing Mesh¶
Three Mapping Modes:
Method | Description |
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SeamEditor |
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Pixel Fusion |
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Manual Mapping |
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Stage 4: Refine Textures¶
Third-Party software Workflow:
Real-time synchronization with Photoshop / Blender:
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UV edge color harmonization (eliminate seams)
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Dynamic texture updates
Stage 5: Transfer UV & Bake Textures¶
Transfer UV
Transfer Mid-Poly UVs to High-Poly model (avoids re-unwrapping 100 M+ polygons)
Bake Textures
Mid-Poly → High-Poly (diffuse / albedo maps)
High-Poly → Mid-Poly (structural details)