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Mesh Editing

After mesh generation and optimization, you can further process the mesh using the tools of the sidebar and the editing toolbar of the Post-Processing interface.

Click + to expand the left sidebar.

Texture

Adjust the brightness and contrast of the texture to improve the texture effect.

Note

  • The default value is 0, and the range is -100 to 100.
  • This function is available for the project with textures.

Simplification

Set the reduction level of the number of triangles in the mesh.

Note

  • The default value is 0, and the range is 0 to 99.
  • Excessive simplification will cause the loss of some data details.

Mesh Optimization

Optimize the quality of the data by adding more triangles to curvature regions.

Note

  • The default value is 0, and the range is 0 to 100.
  • The optimization time increases with the volume of data.

Smooth

Smooth the possible noise on the surface of the scanned data.

Note

The default value is 0, and the range is 0 to 100.

Remove Small Floating Parts

Delete any small disconnected data from the main body data.

Note

The default value is 0, and the range is 0 to 100.

Col

Original

Col

Remove 50

Col

Remove 100

Auto Hole Filling

Fill every hole automatically whose perimeter is within the entered value (unit: mm).

Col

Original

Col

Curvature

Col

Tangent

Col

Flat

Manual Hole Filling

Fill the hole by clicking the edge of the hole.

Note

The edge of the hole to be filled is displayed green, and the filled hole is displayed red.

Flip Normal

To redefine the front direction of the scanned data in reversal engineering.

Note

  • Use Shift + Left Button to select data.
  • If you don't select an area, the normal of the entire data will be flipped.
  • Texture Remapping should be performed first as it is unavailable after Flip Normal.

Cutting Plane Tool

Adjust the coordinate of the data with a custom plane as the bottom.

Note

Use Shift + Left Button to create a straight line and generate a plane.

Mirror

Draw a straight line as the central axis and perform a symmetrical copy.

Note

Use Shift + Left Button to create a central axis.

Zoom

Adjust the scaling ratio of the model.

Note

The default value is 100, which means to maintain the original size.

Buttons

Button
Description
Note
Resetting the preview effect. It is unavailable in Cutting Plane Tool and Zoom.
Apply Applying the operation.
/
Cancel Undoing the operation and exit.
/

Editing Toolbar

功能
描述

Select Visible
Selecting visible data on the front view only.

Select Through
Selecting the visible area and the data behind it at the same time.

Note

To learn more, see Editing Toolbar.

Function
Description

Mesh
Reopen the mesh panel to regenerate the mesh.
Note
If the mesh is imported locally, this function is not available.

Open File
Open a project for post-processing.

Export Your Scan
: Save the scanned data in the specified format locally.
: If you have installed EXModel, clicking this button will switch to EXModel, and the data will be automatically imported.

Share Your Scan
  • Sharing your model to Sketchfab.
  • Uploading your model to SHINING 3D Digital Cloud.

  • Texture Remapping
    Refining texture misalignment issues after mesh optimization and mesh editing.
    Note
    • If hole filling or simplification is applied, remap the texture before saving the data.
    • If you are going to process the texture in a third-party software, click Texture Layout Optimization to create an optimized arrangement which will make the texture editing much more convenient.

    Show Texture / Hide Texture
    Toggle model texture visibility.

    Model Display
    After clicking the button or press F12, the model will be displayed in rotation, and the rotation speed can be adjusted by clicking . Press F12 again or Esc to exit the model display interface. The model is only displayed in the clockwise rotation at the current viewing angle. If you need to display other angles, please exit and adjust the display angle in the Post-Processing interface.