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Mesh Editing

After meshing model, you can perform mesh editingdata editingand use some other functions.

Mesh Editing

In the Mesh Editing window on the left side of the interface, click + to unfold the function panel.

Optimization options
Description
Instructions
Texture Brightness and Contrast can be adjusted.
Drag the slider or click the page up/down arrow to set the value from -100 to 100. The default is 0, indicating no adjustment.
  • Only project files that exclusively contain textures are accessible to this function.
  • Click to reapply the texture.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Simplification Simplify the model data as the triangular mesh generated from the scan is in a large size.
Drag the slider or click the page up/down arrow to set the ratio from 1 to 99. The default is 0, indicating no simplification.
  • Over-simplification will result in the loss of data details.
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Mesh Optimization Restructure the mesh topology based on the mesh curvature and sharpen the surface features of scan data.
Drag the slider or click the page up/down arrow to set the ratio from 1 to 100. The default is 0, indicating no optimization.
  • The optimization duration varies depending on the amount of data.
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Smooth Smooth the possible noise on the surface of the scan data.
Drag the slider or click the page up/down arrow to set the ratio from 1 to 100. The default is 0, indicating no smooth.
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Remove small floating parts Remove small floating parts in the scan data.
Drag the slider or click the page up/down arrow to set the ratio from 1 to 100. The default is 0, indicating no removal.
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Auto Hole Filling After selecting the hole filling type and entering the perimeter, the holes within the specified perimeter will be filled automatically.
The default value is 80, and the range is 10 ~ 100000.
Hole filling types:
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Manual Hole Filling After entering the manual hole filling mode, the hole edges are displayed green and get red after picking. The number of the holes and the number of holes filled will be displayed on the interface.
Select filling types before picking a hole and then click the edges to perform filling actions.
  • The post-processing data needs to be saved manually.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Flip Normal To redefine the front direction of the scanned data in reversal design.
Hold Shift+left mouse button to select areas to be flipped.
  • Texture remapping should be performed first as it is not accessible after flip normal.
  • Default is to flip the entire dataset if no flip areas is selected.
  • Click Preview to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Cutting Plane Tool Define a plane to re-adjust the coordinate system of the scanned data.
Hold Shift+left mouse button to select a plane by drawing a straight line and then activate Delete selection and close intersection or Delete selection.
  • Click Preview or Orient Based On Plane to preview.
  • Click Confirm to confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
Mirror Take the front view plane of scan data as the working plane. Draw a straight line as the central axis and perform a symmetrical copy.
Hold Shift+left mouse button to draw a straight line as the central axis and then the data will be reproduced axisymmetrically with this line; you can tick to Keep the initial mesh.
  • Click Preview to preview.
  • Click Confirm confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
  • Texture remapping should be performed first as it is not accessible after mirror.
Zoom Adjust the scaling ratio of the model.
The default is 100, indicating no zoom.
  • Click to reset the value to default.
  • Click Preview to preview.
  • Click Confirm confirm and save. This action is irreversible.
  • Click Cancel to restore and exit.
  • Texture remapping or Texture Mapper is not accessible after performing zoom.

Bottom Panel

Icon Function Instruction
Select visible To select visible data on the front view only.
Select through To select data all through.

Note

The other editing functions are the same as point cloud editing

Right Panel

Icon Function Instruction
Open file Open a file (STL, OBJ, PLY) for post processing.
Export the scan : Save the scanned data in the specified format (ASC, STL, OBJ, PLY, 3MF) locally.
: If you have installed the EXModel and you are in the post-processing or measurement interface with mesh data, click to switch to the EXModel and import the data into it.
Share data
  • Use your Sketchfab account to share the model.
  • Upload your model to Shining3D Digital Cloud.
  • Texture remapping After the post-processing, hole filling on the scanned texture data will affect the texture render. By doing the texture remapping, the texture data will be reapplied on the mesh.
    Note
    • If hole filling or simplification has been applied, it is recommended that you remap the texture before saving the data.
    • You can click Texture Layout Optimization to create an optimized arrangement for the texture file, which will make the texture manual editing much more convenient if you are going to process the texture in a third-party software.
    Show / hide texture To show / hide texture on screen.
    Model display After enabling the model display by clicking the icon or pressing F12, the model will rotate at a specified speed (Click to adjust the rotate speed; press F12 or Esc again to exit).
    Note
    The model will only rotate and display from the current view after entering the model display interface. Exit and adjust the angles in the post-processing interface if other views are in need.
    Function
    Instruction
    Switching the display type
    You can select different display types(triangles, wireframe, point cloud data as well as triangles and wireframes) and the data display mode of the 3D scene will change synchronously after switching.
    Note
    It is accessible after clicking Preview during meshing.

    Note

    For the introduction to other functions, please see data editing.

    Shortcuts

    Please see data editing.