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Mesh Process

In the interface of mesh editing, click in the left-side mesh editing toolbar to open the Mesh Edit panel, where you can clickto edit all settings, includingTexture Adjustment, Simplification, Mesh Optimization, Remove Floating Parts and Fill Holes.

Setting Description

Texture Adjustment
Drag the sliderto adjust the brightness, contrast, color temperature and saturation of the model texture.
The default value is 0,and the range is -100 ~ 100.
Note
  • Only the model with mapped texture supports texture adjustment.
  • Support preview the adjustment effect in real time; click Apply to save settings.

Simplification
Drag the sliderto adjust the proportion of simplification: The default value is 0, and the range is 0 ~ 99.
Note
Click Preview to preview the simplification effect, and check the size change of the file in both STL and OBJ format as well as the change of triangle; click Apply to save settings.

Mesh Optimization
Perform denoising on the data to make the mesh data smoother and improve data quality.
Drag the sliderto adjust the proportion of mesh optimization: The default value is 1, and the range is 0 ~ 100.
Note
Click Preview to preview the mesh optimization effect; click Apply to save settings.

Remove Floating Parts
Delete any small parts of data that are not connected to the main data.
Drag the sliderto adjust the proportion of simplification: The default value is 0, and the range is 0 ~ 100.
Note
Support previewing the effect in real time; click Apply to save settings.

Fill Holes
Fill in the holes within the specified perimeter based on the set hole circumference.
Drag the sliderto adjust the perimeter (mm).
Besides, it also supports setting Hole filling type as Curvature (by default), Tangent and Plane.
Note
  • Only the model with holes supports hole filling function.
  • The identified hole edges are marked in red, while the hole edges that meet the criteria are marked in green; the selected status of holes can be updated in real time.
  • Click Preview to preview the hole filling effect; click Apply to save settings.

Note

  • Clickto reset settings.
  • Clickto close the setting.
  • After applying one setting, the project with mapped texture will prompt that "The mesh has changed", and you can click Generate to remap the texture.