Mesh Process¶
In the interface of mesh editing, click in the left-side mesh editing toolbar to open the Mesh Edit panel, where you can clickto edit all settings, includingTexture Adjustment, Simplification, Mesh Optimization, Remove Floating Parts and Fill Holes.
Setting | Description |
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Texture Adjustment |
Drag the sliderto adjust the brightness, contrast, color temperature and saturation of the model texture. The default value is 0,and the range is -100 ~ 100. Note
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Simplification |
Drag the sliderto adjust the proportion of simplification: The default value is 0, and the range is 0 ~ 99. Note Click Preview to preview the simplification effect, and check the size change of the file in both STL and OBJ format as well as the change of triangle; click Apply to save settings. |
Mesh Optimization |
Perform denoising on the data to make the mesh data smoother and improve data quality. Drag the sliderto adjust the proportion of mesh optimization: The default value is 1, and the range is 0 ~ 100. Note Click Preview to preview the mesh optimization effect; click Apply to save settings. |
Remove Floating Parts |
Delete any small parts of data that are not connected to the main data. Drag the sliderto adjust the proportion of simplification: The default value is 0, and the range is 0 ~ 100. Note Support previewing the effect in real time; click Apply to save settings. |
Fill Holes |
Fill in the holes within the specified perimeter based on the set hole circumference. Drag the sliderto adjust the perimeter (mm). Besides, it also supports setting Hole filling type as Curvature (by default), Tangent and Plane. Note
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Note
- Clickto reset settings.
- Clickto close the setting.
- After applying one setting, the project with mapped texture will prompt that "The mesh has changed", and you can click Generate to remap the texture.