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Mesh Edit

After mesh, in the Mesh interface, you can clip the mesh, process the mesh, map the texture and measure the model.

Interface Overview

Note

  • For mesh clipping, Select Through can be enabled (by default), and only visible data can be selected when disabled; for more introduction to the clipping function, please see data clipping.
  • For the introduction to other information in this interface, please see interface overview.
Index
Function Description
①
Switch data Tap to switch the displayed data of the model to Points or Mesh.
②
Project information Display the data information (resolution, vertices and triangles) of the current project; for more, see project information.
③
Function buttons
  • : Mesh edit. Tap this button and the window of Mesh Processing will appear in the right, where you can use Texture Adjustment:
    Drag the sliderto adjust the brightness, contrast, color temperature and saturation (the default value is 0 and the range is -100 ~ 100); the texture adjustment effect can be previewed in real time, and you can tap Complete to save the settings.
    Note
    • Only models with Texture Mapping enabled support texture adjustment, or it will prompt that "Cannot adjust, the model doesn't have texture".
    • When adjusting the texture, Texture Display is always enabled and can not be disabled.
    • When you enter this function settings again, the new texture adjustment effects will be layered on top of the effects applied last time.
  • : Texture mapping.
    Note
    • Only the project with acquired texture supports texture mapping; if the Acquire Texture function is not enabled, it will prompt that "Non-texture scan, can not generate texture map".
    • After tapping this button, you will prompted with a second-confirmation window.
  • : Measure.
  • ④
    Share Share the mesh model to SHINING 3D Cloud; for more, see save and share.