Click + to open each function.
|Texture||Brightness and Contrast can be adjusted.||Confirm to apply, Cancel to restore|
|Simplification||After simplification, the polygon numbers, file size and detail of data will be reduced universally.||High level may cause detail loss. Set the ratio from 1 to 100, the default is 0.|
|Mesh Optimization||Mesh optimization can optimize the quality of the data by adding more triangles to curvature regions.|
|Smooth||Smooth the possible noise on the surface of the scan data.||It might remove some small details or smooth some sharp edges at the same time. Set the ratio from 1 to 100, the default is 0.|
|Remove small floating parts||Remove small floating parts in the scan data.||From 0 to 100% where 100% is the size of the largest mesh island. Smaller islands will be removed. 0 means no operation, 100 is the maximum. The maximum value is the square of the diagonal length of the floating part/10, MAX=(L/10)².|
|Auto Hole Filling||Auto fill every hole with a smaller perimeter than the number input.
||Choose Curvature, Tangent or Flat before filling hole.
- FLAT: calculates the solution for the hole filling considering the point position on the boundary.
- TANGENT: calculates the solution considering the point position and the normal of the last row of triangles forming the boundary.
- CURVATURE: calculates the solution considering the point position and the normal of the 2 last rows of triangles forming the boundary.
|Manual Hole Filling||The hole edges are displayed green and get red after picking. The number of the holes and the number of holes filled will be displayed on the interface.||Choose Curvature, Tangent or Flat before picking a hole.|
|Flip Normal||To redefine the front direction of the scanned data in reversal design.||Texture mapping will be unavailable after flip Normal|
|Cutting Plane Tool||Define a plane by drawing a straight line. Delete the selection and close the mesh at the intersection. Use the cutting plane to align the mesh to the CSYS.|
|Mirror||Mirror the mesh through a plane defined by a straight line.||After mirroring, texture remapping cannot be performed.|
|Select Visible||To select data on the front view only.|
|Select through||To select data all through.|
The other editing functions are the same as point cloud editing
|Open file||Open a file (STL, OBJ, PLY) for post processing|
|Save Data||Save scan data.|
|Sketchfab Upload||Use your Sketchfab account to share the model.|
|Third-party software||Save the data and open with third-party software.|
|Texture remapping||After the post-processing, hole filling on texture scanned data will affect the texture render. By doing the texture remapping, the texture information will be reapplied on the mesh.|
|Show Texture||To show / hide texture on screen.|